Texture mapped particles/voxels in Krakatoa?

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  02 February 2010
Unhappy Texture mapped particles/voxels in Krakatoa?

Basically, I have a tunnel (that a camera passes through) with particles emitting off it (using lock/bond) and I want to render them out as voxels via Krakatoa with the bitmapped texture of the tunnel mapped to the particles.

Basically, a camera flyby down a tunnel of particles/voxels.

I've been told MagmaFlow is a way to go (to apply the texture), but I'm a little lost. Also, I've seen the Box#3/Camera Mapping tut for Krakatoa, but again, Box#3 is a little over my head. I wasn't sure if the tut applied since the camera would be moving through the "tunnel" and it looked like the camera mapping tut relies on a static camera and its distance to the particles.

I'm certainly willing to dig in to both Magma and Box#3, but is there anyone who can help me figure this out?
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