Lighting Challenge #5: Under The Boardwalk

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Old 08 August 2006   #451
Okay, I'll add to the collection. This is my first shot at doing one of these and I had a huge number of problems
I used Blender, so I didn't have many fancy things to help it look fancy. The water surface gave me the most problems, and I still don't like the way it looks. Faking the caustics was also a problem, though it turned out okay in the end. I would have liked to take more time on the textures/materials, but the next lighting challenge was coming up!

I didn't really have any plan in mind when I started this. I took some time looking for the best composition, and took advantage of a nice accident at one point, but otherwise this is just a random light setup. I may come back to this scene later and try to add some kind of purposeful mood to it...

giriprasad73: it's looking very nice, the only things that jump out at me are the un-textured fish and bucket.

Shankar: Great 'atmospheric' perspective, really makes it feel like an underwater shot. The motes may be a little over done though. Also the little green plants look to much like they are stuck on the image, if they were extending out from the grass under the dock they would feel more connected to the scene.

Sri: If this were a real competition I would have voted for you. Everything looks great, the only thing bugging me is that the land is shown in the distance, but nothing was done with it. I can't think of any way to further minimize it off the top of my head though. Maybe try to add some plant life in Photoshop?
Old 08 August 2006   #452
Under The Boardwalk Reply to Thread - WIP

Hello Friends,
Thanks for your valuable comments. Another update of my work . Looking forward for your valuable comments.

Old 08 August 2006   #453
Jeremy, I see the gallery up and I guess I missed the cut again...
Old 08 August 2006   #454
Smile Breakdown

here's my breakdown as I promised,

I used Image based lighting in Mental Ray for Maya for the Foreground pass using the clouds HDR generated through Terragen, I finally composited all the pass in Combustion and did some touch up's in Photoshop, Simple
"Every second is dynamic in this world, why stuck inside a game"

Sridhar A
Old 08 August 2006   #455
Thanks thats nice
I like your render so much I am trying to copy it with Blender
I will post what I have soon. I am rendering as I type.
I have tried some waterline renders before and had bad results I think I got it figured out this time. You render and this nice scene inspired me to try again.
This is WIP I can see a mistake I made already. I didnt include the water mesh in the volume shadow pass. Now when I compose the passes the water is obscured by the volume shadow. I will fix it. Here is a pic. So far I am only working below the water and on the underside of the water surface. The textures are far from done.

Last edited by shr1k : 08 August 2006 at 03:16 AM.
Old 08 August 2006   #456
sri - Thanks for the breakdown!

shr1k - Good start, I guess somehow you have to make the underwater "atmosphere" look more different from the air atmosphere. You can copy more of the grass to spread it out more if you want to use that wide shot, too.

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
Old 08 August 2006   #457
Under the BoardWalk

Hello Friends,
Thanks fro your comments. Here I post my final Image. Its small correction in Caustic layer.


Old 09 September 2006   #458

Thanks everyone for their comments Iam posting my final image ...

Last edited by giriprasad73 : 09 September 2006 at 07:21 PM.
Old 01 January 2007   #459

my image
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Old 01 January 2007   #460
fbompani - Welcome! Good start! The image looks almost "upside down" in the sense that the water surface looks like we are in the air and the water is on the other side of the surface. The boat especially looks that way. See if you can get more of an impression that we are under water, and I'll see you in the old challenges marathon thread!

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
Old 01 January 2007   #461
This thread is being archived. If you scroll down to the Challenge #5 section of the downloads page, you'll see that the models can still be downloaded for your tests, and also that a gallery has been made of top entries.

See you there,

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition

Last edited by jeremybirn : 05 May 2009 at 05:48 AM.
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