|10 October 2017|
Good Street/Road Texture
I have been actually trying to figure this out on my own for years, but never asked anyone else. My question is How to make a good road texture? Should i be measuring the road? If so, what exactly am i measuring? Should i just put a texture on a large plane & just repeat the UV?
This texture is for a game, but will also be used in an animation as well where polycount dosent matter.
I actually like substance Painter ALOT, but i dont know how to approach this in that program. I can paint some descent looking stuff in substance, but this road texture is not one of them. Any suggestions?
Simialr to the roads and ground found in this picture & trailer
|2 Weeks Ago|
Excuse my bad english, I'm none native english speaker. I have been doing some roadtextures for games in the past. I can recomment a larger colormap (e.G. 1024x 4096) for general color variations on the surface. I'm using a decal map for closeup details including a normalmap. You can find nice road textures cg-textures.com
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