CGTalk > Software > Autodesk Miscellaneous > Autodesk MotionBuilder
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-17-2013, 05:37 PM   #1
kostet1977
Explorer
kostet
W-net
kiev, Ukraine
 
Join Date: Jul 2007
Posts: 17
Non-humanoid either non-quadruped characters.

Hi guys, one more question.
Does it make sense to animate in MB characters which are not suitable for characterization using the standard control rig? And if yes, how to do it right?
Just wanna explain my issue. I have the arms to animate (for first person view game). These arms are not human-like, it's alien's arms. They have two elbows, three fingers, and don't have legs and the other body at all. The question is how to setup (characterize) it right, to be able to use the standard capabilities of full body IK. On the other hand, will it be work properly if the body skeleton is not full?

Last edited by kostet1977 : 08-17-2013 at 05:53 PM.
 
Old 08-17-2013, 05:37 PM   #2
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:08 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.