CGTalk > Software > Autodesk Miscellaneous > Autodesk MotionBuilder
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 05-01-2013, 11:19 PM   #1
matt simecek
berkley, United%2BStates
Join Date: Nov 2009
Posts: 418
motion capture in MotionBuilder

I'm new to MB, so a couple of questions for anyone willing to help.

1. when importing motion capture data is it typical to have to characterize the rig. i.e. match up each of the required parts? or can you find them all rigged up.
2. does anyone here ever do live motion capture into MB? is it worth setting up?

Old 05-02-2013, 12:57 AM   #2
Student Of The Craft
cineartist's Avatar
Richard Culver
Hayward, USA
Join Date: Oct 2010
Posts: 654
MotionBuilder is very much designed for live Mocap. I have never used it for that, so I can not comment on it further.

Usually when you get Mocap data it comes in a file format such as .bvh. If you use a file that has been set up for MotionBuilder, the bone names are all ready correct.

Here is a large Data Base of MB friendly files:

If you use files such as those it is very easy to characterize by just dragging a character icon from the asset browser over the hips of the bvh file in the Exporer and everything is automatic. From there you set up your rigging, again pretty much automatic.

The only real work comes in if the bone names are not the ones MB is looking for in which case you have to characterize one bone at a time and it does not really take that long.

From there pretty much everything is based around the control rig.

Good idea to do some research in the manual and some tutorials for specifics.
Richard Culver
Protfolio Facebook WIP1 WIP2
Old 05-02-2013, 01:10 AM   #3
matt simecek
berkley, United%2BStates
Join Date: Nov 2009
Posts: 418
Fantastic!.. thanks for the help
Old 05-02-2013, 01:10 AM   #4
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:00 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.