|02-27-2013, 06:32 PM||#1|
london, United Kingdom
Join Date: Oct 2005
Spherical Mapping Correction
I am trying to find a way to distort a 2d Graphic so that it will be correct when I use spherical mapping on a sphere.
I have found an old PC photoshop plugin but nothing suitable for Mac OSX.
This link explains what I need to achieve.
Polar map corrections on a rectangular texture map so that it can be properly mapped on a sphere without seams or pinching at the poles
If anyone could point me in the right direction this would be a really help. The client really wants to this route, but I need to find a solution.
Many thanks in advance.
Last edited by alawrence : 02-27-2013 at 06:35 PM.
|02-27-2013, 07:49 PM||#2|
The Third Party
Join Date: Sep 2002
All versions of Photoshop have this, check Filter->Distort->Polar Coordinates.
Alternatively you can do this in Bodypaint (part of C4D) using texture remapping and projection painting (also you could use a different projection, especially if it's just a decal).
|02-27-2013, 07:49 PM||#3|
Lord of the posts
Join Date: Sep 2003
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