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Old 06-30-2016, 04:38 PM   #1681
Join Date: Jun 2016
Posts: 1
cebas thinkingParticles subscription drop 4 is out with a lot of new features!

tP now supports UHD screens and 3ds max 2017 among many new features and fixes!
Check it out here:
Old 06-30-2016, 08:11 PM   #1682
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none, United%2BStates
Join Date: Jun 2010
Posts: 6
does anyone knows howto bake this?

Max 2016 + TP 6.2

Old 08-03-2016, 08:45 AM   #1683
Join Date: Nov 2002
Posts: 12
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I am trying to create life cells dividing animation using Particle Flow in 3ds max 2016. I have mature cells particles which interact to each other using physics simulation (mParticles). At some point these particles have to spawn new small particles from the surface of the mature particles which start grow around parent particles and still use physics simulation with other particles. The problem is that I cannot change the collision shape size for the growing particles because of NVIDIA Physics limitations used for that purpose. Is there a way to make such animation using TP? Thank you!
Old 12-15-2016, 01:34 PM   #1684
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Robert Schroeder
Animator / FX-Artist
Berlin, DE
Join Date: Jan 2005
Posts: 89
Awesome free TP training material

Hey guys, i hope it's ok to post this here as this is some completely FREE training material by Allan McKay! (Lots of TP and FumeFX stuff!) Some of you might have seen this already. Those of you who missed it be sure to check it out. It's only gonna be online until Dec 29. Have fun!

Reverse Gravity - Live Action Series - Mega Training (by Allan McKay)

Old 12-20-2016, 02:32 PM   #1685
London, United Kingdom
Join Date: Jan 2008
Posts: 27
Hi, after years of using pflow, i'm learning TP and struggling to do some things that seam straight forward to me.

Text object that i have VolumeBreak into chunks. Then i have a deflector passing through the text that sends the chunks to a wind force and blows out of frame. Now i want the whole thing to be made of particles (using frost later) not mesh, so i figured i would just birth particles on the mesh volume with a motion inherit and they would stick to the chunks blowing away until i tell them not to. How do i inherit motion from the chunks?

any help muchly appreciated.
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