|1 Week Ago|
Acolori Medienproduktion GmbH
Zbrush 2018 HD Geometry
I just checked the changelog on Zbrush 2018 and noticed a new feature that kind of flew under the radar: Its now possible to use HD geometry as he highest subdivision level for displacement map creation!
When I first met HD geometry, I was quite excited, but as soon as I discovered, that it could only export from the highest level below the HD geometry, it was clear that I could not use this in production, but only for concepting.
Now this seems possible. I haven´t gotten the chance to upgrade that, so I wanted to know, if any of you tried out this new feature and if so, how well it works...
1. I´m guessing export times must be pretty insane?
2. Does this also work with udims, like with non-HD-geometry?
3. I kind of forgot, but does HD geometry also work for polypaint?
4. I also forgot...can you also use symmetry with HD geometry?
My Shortfilm "The Journey of the Waterbear" on Artella
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