# Wheels animation

 09 September 2012 theplanet New Member portfolio rayco santana arrecife, España Wheels animation Hello Im using Maya 2012 I need some tips here, Im doing an animation about a space exploration robot and the robot has wheels, I wonder if there any way I can work around the whole "add 360º for every wheel turn" thing (1st turn 360º, 2nd turn 720º, etc) I mean, do I have to do that or is there an easier way to this problem? Also how can I do a suddent stop, I mean when you have a character that moves from point A to point B if you mark point B directly when you play back the animation the character decelerates before reaching point B, what I normaly do is mark pass point B so when the character reaches point B its at full speed, any tip for that? Kind regards Rayco Santana. Last edited by theplanet : 09 September 2012 at 08:51 PM. share quote
 09 September 2012 YashaP Know-it-All   portfolio Yasha Peiros Melbourne, Australia You should look into Set Driven Key. From my understanding of it you could set it up in such a way that when ever you move the root controller of the robot it will proportionally (ie: for every 10 in translate z the wheels will turn 360 degrees) rotate the wheels. Just an idea __________________ http://www.yasha.com.au share quote
 09 September 2012 theplanet New Member portfolio rayco santana arrecife, España Originally Posted by YashaP: You should look into Set Driven Key. From my understanding of it you could set it up in such a way that when ever you move the root controller of the robot it will proportionally (ie: for every 10 in translate z the wheels will turn 360 degrees) rotate the wheels. Just an idea Thank you! I searched on google set driven key tutorials and found this:Creating a rotating wheel animation in maya using a set driven key This is perfect! without your idea I would never figured out I needed a set driven key. share quote
 09 September 2012 theplanet New Member portfolio rayco santana arrecife, España Originally Posted by theplanet: Also how can I do a suddent stop, I mean when you have a character that moves from point A to point B if you mark point B directly when you play back the animation the character decelerates before reaching point B, what I normaly do is mark pass point B so when the character reaches point B its at full speed, any tip for that? Any tip for this? share quote
 09 September 2012 YashaP Know-it-All   portfolio Yasha Peiros Melbourne, Australia Originally Posted by theplanet: Any tip for this? Im just the ideas man __________________ http://www.yasha.com.au share quote
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