Sneek Peak: Selection Effector from Paul Everett

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  01 January 2012
Sneek Peak: Selection Effector from Paul Everett

Hi guys, here's a sneek peak on an upcoming Additional Effectors Set from Paul Everett (tools4d.com),
I had the fun to test it and put a video on vimeo with some example uses.

This video is about the Selection Effector, which is capable of changing/affecting Vertex Maps,
Polygon Selections and Point Selections with the standard Falloff Function behaviour.
See for yourself :-)

http://vimeo.com/35222996
 
  01 January 2012
Wow, this is brilliant. Thanks for sharing!
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  01 January 2012
Man, I can think of so many ways to use this.
Hope this is just the beginning of a huge wave of new effectors.

Feels like the Selection Effector already is a Classic, just after watching this one presentation, long before it's released.

good stuff, paul.
keep 'em coming

d
 
  01 January 2012
Wow! That's freaking amazing! Great work Paul and thanks for the video Yader.

-JJ
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  01 January 2012
Add Bitmap (should accept image sequence and animation as well) to the falloff options and I'm sold.

Last edited by bunk : 01 January 2012 at 07:28 AM.
 
  01 January 2012
this is amazing
 
  01 January 2012
This looks very useful, nice one Paul!

Q: There is a priority issue (one frame redraw lag) when it is used as a selection effector with Cloner, does moving the selection effector above the cloner fix this?
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Last edited by TimC : 01 January 2012 at 10:33 AM.
 
  01 January 2012
Awesome. Really great stuff here.

Peace,
Rich_Art.
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  01 January 2012
Yeahhhhhh Thks
That's next level Sh** !
 
  01 January 2012
Looks great
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  01 January 2012
awesome...just awesome
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  01 January 2012
Looks pretty cool. I'm curious though how it's different to the xpresso Falloff Node? Most of the examples in that video can be reproduced with that and a little xpresso.

Here's an old example I made back in 11.5 - video

Cheers,
Brian
 
  01 January 2012
Originally Posted by Horganovski: Looks pretty cool. I'm curious though how it's different to the xpresso Falloff Node? Most of the examples in that video can be reproduced with that and a little xpresso.

Here's an old example I made back in 11.5 - video

Cheers,
Brian


I was thinking the same, but The Falloff node doesn't have the orange handles to adjust, it's settings are not easily accessible, and this effector seems to work with point/poly selections instead of just Vertex Maps.
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  01 January 2012
In my tests the Effector was up to 10 times faster then comparative xpresso setups. So it's difference is performance, which is no wonder, as it's written in C++. I can recommend making your own tests, when it's released. Also the poly/point selection function is huge on it's own. The sneek peak you saw was made on a small two years old MacBook DualCore.
 
  01 January 2012
Cool, it seems much easier to set up too compared to a Falloff Node. Those and Weight Effectors are two parts of Cinema I always seem to forget how to hook up properly so I usually have to go back to a source file and see how I did it last time ; )

Cheers,
Brian
 
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