Scaling in negative: evil opposite node

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2013
Scaling in negative: evil opposite node

If you're like me you absolutely loathe the issues that Maya causes when it adds the 'opposite' node if you scale a mesh in the negative (in order to mirror it, because frankly some of maya's default mirroring tools are a bit meh).

I made a script a while back that's a sort of "advanced Maya Mirror" with a few extra options for where you can set the mirror axis, what happens to the original and new mesh copy, even auto-reversing normals for the mirrored object (and best of all, not opposite nodes applied!)

  09 September 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:10 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.