So my hypernurbs have been acting all crazy lately.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  03 March 2013
Question So my hypernurbs have been acting all crazy lately.

Trying to model a car, and this is where part of the body panel is suppose to meet the door panel. But when I turn on hypernurbs, it gets all screwed up. IDK what is wrong.

Before:



After:
__________________
Twitter
 
  03 March 2013
The only thing I could suggest here is select all points and hit optimise
__________________
Matthew O'Neill
www.3dfluff.com
 
  03 March 2013
what imashination is probably thinking is you have floating points and or overlapping geometry.
and un-welded points which i think i can see from your first image
__________________
Dataflow Donation Cinema 4D Beta Tester
 
  03 March 2013
And hypernubs don't always work well with triangles/ngons like you have in your mesh.
 
  03 March 2013
Originally Posted by Chicano3000X3: Trying to model a car, and this is where part of the body panel is suppose to meet the door panel. But when I turn on hypernurbs, it gets all screwed up. IDK what is wrong.

Before:



After:



hey Chicano3000X3,

that does look strange. can you send the file off to tech-suport to have a look at?
http://www.maxon.net/support/support-questions.html

many thanks.
 
  03 March 2013
Originally Posted by theglenster: hey Chicano3000X3,

that does look strange. can you send the file off to tech-suport to have a look at?
http://www.maxon.net/support/support-questions.html

many thanks.


doesnt look that strange.
just looks like the HN it smoothing the floating/disconnects points probably caused by delete polygons which doesnt remove the points
__________________
Dataflow Donation Cinema 4D Beta Tester
 
  03 March 2013
Looks like the points/edges might be unevenly weighted? Did you extrude them out from edges already weighted? I've had some of the weighted edges get transferred to the extrude part while some of them stayed behind.
__________________
Making googlie eyes for over twenty years.
Wes Ware Creative
 
  03 March 2013
To me it has a look that would correspond to having some of your total polygons visibility turned off.
BTW: You have some strange geometry in the lower part, you'd really want to get that fixed anyway for HN.
 
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:03 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.