Using the Points after Polygons delete?

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Old 04 April 2017   #16
I actually use them quite a lot. So it's better to have them there and delete them afterwards. Then you have a choice.
 
Old 04 April 2017   #17
What do you have against both options?
 
Old 04 April 2017   #18
Having both options is fine.

(As long as one doesn't get a qualifier chaos like with the "Move" tool.)
 
Old 04 April 2017   #19
Quote:
Originally Posted by IceCaveMan
FYI...Among all the other goodies Holger's must-have Toolkit features a script/button for this type of delete option.


Second that. Use it all the time
 
Old 04 April 2017   #20
Quote:
Originally Posted by Bullit
If you delete a polygon the program should delete the associated points automatically.


No, definitely not in general and always!
There are situations where they are indeed needed.

Quote:
Originally Posted by Bullit
Even in Max there is key comb to delete everything and another to delete just the polygon.


Okay, as an option that would be absolutely okay of course.

I also made myself some scripts and plugins where an optimize step to remove unconnected points is included. I even wrote my own function to select/remove so called edge points because all these built in mesh check functions of Cinema 4D can unfortunately not be used in a script or plugin for now (I really hope, that changes in the future).
 
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