|05 May 2013||#1|
HELP!! Squash and Stretch Rigging in 3Ds Max
The Links below are two riggs I did using Maya. I wanted to know if anyone knows a way to get the same squash and stretch (preserving volume) results using 3Ds Max CAT and the Skin Modifier. I heard that using an Expression Controller is one way of doing it but i have no idea where to find documentation or tutorials on the process. Can anyone help PLS.
BTW i am using 3Ds Max 2011
|05 May 2013||#2|
Join Date: Aug 2003
Instead of using expressions you could use MaxScript hwhich is rather well documented and there's plenty of tutorials available.
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