# stick to points, how to

 09 September 2008 AdrianLazar bla, blaaa, blaaaa, bla   portfolio Adrian Lazar 3D Artist Copenhagen, Denmark stick to points, how to Hi guys! I have an ICE particle system that need to travel and stick to an other object points. I managed to make the particles go to the points of an other object but some particles are going to the same point and some points are left with no particles. So how can I make that all the points from the goal object have particles that are traveling at. Or how can I make the particles not to stick at the random position on the surface of an other object? Thank you! __________________ Planet Alpha 31 Twitter share quote
 09 September 2008 Strang nullify portfolio Steven Caron San Francisco, USA http://www.vimeo.com/1502921 helge's goal basics video talks about "Get Geometry Sample", you can then set that node to point type. s __________________ doer of things somewhat technical share quote
 09 September 2008 AdrianLazar bla, blaaa, blaaaa, bla   portfolio Adrian Lazar 3D Artist Copenhagen, Denmark Thanks mate, I already did that but I have the same problem. Let me try to be more clear: if I have a grid with 16 points and I emit a total of 16 particles that have to go the points some particles will go to the same point leaving other points unoccupied. What I would like is only one particle per point. __________________ Planet Alpha 31 Twitter share quote
 09 September 2008 ThE_JacO Cultist   portfolio CGConnect Member Raffaele Fragapane Performance Technology Supervisor Animal Logic Sydney, Australia this is an ICE thread, moving it to the right subforum, please use it __________________ Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles share quote
 09 September 2008 AdrianLazar bla, blaaa, blaaaa, bla   portfolio Adrian Lazar 3D Artist Copenhagen, Denmark my bad Anyway, here is an simplified example of what I'm looking for (I need this for something more complex, a bunch of coins to build a bicycle but the distance between the coins must be equal, to the eye anyway, and this is why i need to use points/vertex because it give's me some control). __________________ Planet Alpha 31 Twitter share quote
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