The Fundamentals: Timing exercises

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  10 October 2003
I Have been working on my cannon, let me know what you think.

http://www.standardsound.com/cannon.mov - 1.2 megs


I think I might have overdone the squash and stretch but I guess better over done then not done at all.

-Todd
 
  10 October 2003
Once comment on your canon Delicious, speed up the shooting of the canon ball. it should be like a one or two frame "BOOOM" and kicks the rig back.

Looking good though.

-chris
 
  10 October 2003
@Delucubus
I like it. Maybe play with the squash/stretch. I think it might be talking a bit too long. Try shortening up the squashing and then lengthening the stretching (so it lasts while the cannon rolls back). Just an idea

@Everyone, I am working on my anims, but I'm not sure if I'll be able to get them done by fri. Hopefully I will!
 
  10 October 2003
Mechis post your work when it is ready!
Looking forward to it.

-R
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  10 October 2003
http://66.242.144.2/WreckBallWIP.mov
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  10 October 2003
Humm it works for me.
Try to save the file locally.

(And Iwill be posting more stuff on the weekend)

-R
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  10 October 2003
Hey Roberto,
I right clicked and did save target as and only got 2.2k. Perhaps something is wrong with your link?
I had family visiting and didn't get anything done. Hopefully I will have time to work this week cheers
 
  10 October 2003
http://66.242.144.2/BoomFINAL.zip

Ok lets try this one.

And Mechis post WHEN u can.

This is a study section of the forum. The key is to eventually do the exercise.

-R
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  10 October 2003
haha. I really like the block animation and the smoke. That part looks great! The motion of the wrecking ball seems to pause on its way down though. At first it travels fast, then hangs for a bit and then hits through the blocks. Shouldn't it be one smooth motion? Looks pretty good though
 
  10 October 2003
Thanks Mechis...

Here is the canon.

http://66.242.144.2/BOOMCanonFinal.zip

Ill try to post the car tonight.


-R
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  10 October 2003
Hey,
I made the cannon animation. I decided that I would make the cannon movable- that's why it wheels around so easily. I was thinking that it was chasing after something and trying to shoot it. My animation is here:

http://jleesf55.tripod.com/cannon.html

Does anyone know what the texture crawling on the side of the cannon wheel is caused by?

Tell me what you think!
 
  12 December 2003
Moirée pattern

Mechis

I realize it's very very late to be responding, but the 'texture crawling' that you referred to is a Moirée pattern. I tried to find a text book definition of this problem and couldn't find one.

I'm pretty sure it's a result of having a much higher resolution than what is needed for the given 'real estate' on screen. IE: if your texture is 64 x 64 but it's taking up 8 x 8 pixels on screen.

JA
 
  01 January 2004
I did this challenge for a laugh, and to try out my 'hardNoir' toon shader. Not so much a wrecking ball than a patting, or tapping ball.

He he.


Wrecking Ball

Everything by hand.
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  01 January 2006
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