Final Fantasy XV - Gameplay footage looks fun

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  06 June 2013
Final Fantasy XV - Gameplay footage looks fun

http://www.youtube.com/watch?v=0Wsh9iPrWSg

Looks like they've abandoned turned-based fighting, but the animations look a lot more fun than the last few games and the character designed seems toned down a little bit while still being Square-looking. This might get me back into the series (Hated XIII).
 
  06 June 2013
Well the new design language (visual and gameplay) seems to inspire more similarities to Capcom games like DMC and Bayonetta...

I mean it looks about as fun as DMC and Bayonetta were.

It's so odd that when many Japanese developers try to think out-of-the-box what they really end up doing is using mechanics and visual elements from something else that already exists.

Not saying that's good or bad. It's just an observation.

Just look at Capcom. I love Resident Evil 4 and 5. And I think I'll like 6 and Revelations... but even I had to chuckle when in one of the trailers they explain that "For the first time ever, you can now move with your weapon drawn out and shoot while walking!"

I mean.. that's "out-of-the-box" for them? :P

Other than that, I do agree this is at least some progress at steering away from Final Fantasy's creative rut.

I imagine those short animations where you give each other high fives or interrupt each other from being stomped upon are some kind of new "social" mechanic.

Or maybe I'm giving them too much benefit of the doubt?
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  06 June 2013
I guess I'm in that camp that just doesn't understand where RE is going. RE 2 is one of my favorite 5 or so games ever so I just don't get what they're doing since then. RE 5 has zero ammo scarcity for example, there's just no suspense or difficulty in beating the games.

I think they're just trying to make FF less of a labor, whether they solved the ridiculously linear story of the last couple games or the impossibly bad writing remains to be seen, but after swearing off the entire series it says a lot that they're making it LOOK fun again. I'll have to read up to see if they brought in new leads on this one.
 
  06 June 2013
Originally Posted by malcolmvexxed: I guess I'm in that camp that just doesn't understand where RE is going. RE 2 is one of my favorite 5 or so games ever so I just don't get what they're doing since then. RE 5 has zero ammo scarcity for example, there's just no suspense or difficulty in beating the games.


Well as it is with Metal Gear Solid and Final Fantasy, Resident Evil was never meant to be understood I think. :P

It basically lands in that category of "Hollywood Film Homage by Japan". Just like MGS and the vastly underrated "Disaster: Day of Crisis"... Resident Evil, to me, was always about Japan doing their own bit to make as many moment-based allusions to big Western blockbusters - even at the expense of larger context.

It's like when you see all those Japanese singers who go attend Jon Bon Jovi sing-alike events and they do their darndest to look and sound like Bon Jovi (but end up looking like Final Fantasy characters instead).

It's this dynamic that's in there.... And as for gameplay, I did try playing Code Veronica some time back.. felt it wasn't fun operating a "person with tank controls". RE4 improved on that in my book.. and the guns got bigger.. and in Part 5 you're right... there's no shortage of ammo and the thing became even more like a big action film - which is exactly what I wanted from it in the first place.

Everytime I load up my save game for the final battle with Albert Wesker I just laugh at my arsenal. You have enough guns by the end to start two world wars!

So I'm kinda like the "New Age RE fan" that Capcom was courting with the changes.
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  06 June 2013
A lot of people hated the ammo scarcity in RE2. Why they would listen to those people, considering their success is another story. Personally, I like RE1 and RE2 best, when it was a survival horror game and not an action shooter. After that I moved on to Silent Hill. I also like Metal gear 1 and 2, though they were too damn hard, and felt the rest became more shooter than espionage.

Then again, I hate shooters, especially FPS, and will never play one again, so, considering their popularity, there is absolutely no reason game companies should listen to me as a fan.
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  06 June 2013
Originally Posted by teruchan: A lot of people hated the ammo scarcity in RE2. Why they would listen to those people, considering their success is another story. Personally, I like RE1 and RE2 best, when it was a survival horror game and not an action shooter. After that I moved on to Silent Hill. I also like Metal gear 1 and 2, though they were too damn hard, and felt the rest became more shooter than espionage.

Then again, I hate shooters, especially FPS, and will never play one again, so, considering their popularity, there is absolutely no reason game companies should listen to me as a fan.


I didn't know ammo scarcity was that unpopular among players. I like a good FPS game, but would love to see gaming companies do more stuff like The Last of Us, which I just finished and thought was outstanding.
 
  06 June 2013
Originally Posted by CGIPadawan: Well as it is with Metal Gear Solid and Final Fantasy, Resident Evil was never meant to be understood I think. :P

It basically lands in that category of "Hollywood Film Homage by Japan". Just like MGS and the vastly underrated "Disaster: Day of Crisis"... Resident Evil, to me, was always about Japan doing their own bit to make as many moment-based allusions to big Western blockbusters - even at the expense of larger context.

It's like when you see all those Japanese singers who go attend Jon Bon Jovi sing-alike events and they do their darndest to look and sound like Bon Jovi (but end up looking like Final Fantasy characters instead).

It's this dynamic that's in there.... And as for gameplay, I did try playing Code Veronica some time back.. felt it wasn't fun operating a "person with tank controls". RE4 improved on that in my book.. and the guns got bigger.. and in Part 5 you're right... there's no shortage of ammo and the thing became even more like a big action film - which is exactly what I wanted from it in the first place.

Everytime I load up my save game for the final battle with Albert Wesker I just laugh at my arsenal. You have enough guns by the end to start two world wars!

So I'm kinda like the "New Age RE fan" that Capcom was courting with the changes.


Person with tank controls made me actually laugh out loud. MGS is my favorite game series and I like it in all forms until the last one. Even the PSP games were good. Not sure what Hideo is doing anymore but agree about the interpretations, it's as if Japanese game makers get in this mode where their products are more like a Fellini dream sequence than an actual linear story.
 
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