3dsmax Saving bones animation

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2013
Post 3dsmax Saving bones animation


i want to use different model but same animantion

and i add some bones that link to my biped, when i export the .BIP

and load the .BIP from another model

the biped animation works well but added bones does'nt works

is there any way that i can save out the bones animation and give it to another model use?

  06 June 2013
You can use the Save Animation feature, which will save animation tracks of traditional Max bones and other objects. Don't use Save Animation for CAT or Biped bones. I haven't used Biped in many years, but you should be able to save out your .bip file, and save out an .xaf file using Save Animation, and then load those two files onto your new character.
  06 June 2013
thank you very much!!!


it's pretty usefull!!
  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:33 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.