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  08 August 2013
Need help

Ive tried working on sculpting and normal mapping for awhile several times and after months of tutorials and experiments i still cant figure it out so any help at all would be great. Ok so here was my process with this simple rock. Sculpted in zbrush, retopolized in topogun, unwrapped in 3dsmax, baked in xnormal and maps applied in 3dsmax. My problem is it still looks like crap lol. I dont know if its an unwrap thing or a baking thing or a rendering mapping thing. Here are my files and pics. Again any help is appriciated lots.
Attached Images
File Type: png rock_normals.png (31.3 KB, 9 views)
File Type: png uvwframe.png (8.1 KB, 5 views)
Attached Files
File Type: zip (25.2 KB, 1 views)
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