Need help

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  08 August 2013
Need help

Ive tried working on sculpting and normal mapping for awhile several times and after months of tutorials and experiments i still cant figure it out so any help at all would be great. Ok so here was my process with this simple rock. Sculpted in zbrush, retopolized in topogun, unwrapped in 3dsmax, baked in xnormal and maps applied in 3dsmax. My problem is it still looks like crap lol. I dont know if its an unwrap thing or a baking thing or a rendering mapping thing. Here are my files and pics. Again any help is appriciated lots.
Attached Images
File Type: png rock_normals.png (31.3 KB, 9 views)
File Type: png uvwframe.png (8.1 KB, 5 views)
Attached Files
File Type: zip (25.2 KB, 1 views)
  08 August 2013

these files too
Attached Files
File Type: zip (603 Bytes, 1 views)
  08 August 2013
Are those the actual sizes of your maps?
CG and Art Blog
  08 August 2013
Looks like Crap is a pretty general statement there. Try being more specific. I've opened your file and I did not see anything wrong with it, that being that I did not see the base mesh either. There can be a myriad of problems for why things are going wrong and we need specific details in order to troubleshoot the issue.
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