[Character] | LOST SOUL from DOOM 3

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  05 May 2005
Originally Posted by PBlades: Hey loocas just a few crits, you have way too many superfluous edges and no detail on the face, you could have achieved the same shape with a fraction of the polys, ... Also the texturing seems very plasticy and metallic

Hi there PBlades. First off, thanks for your crits! But I must disagree with that there's no detail on the head. I upressed the head several times for a reason! I needed enough detail to displace the flesh along the sides/edges and also to create a few bumps here and there. Also the side details, the ribs sorta, on the head needed a lot of mesh detail to be properly sculpted. I explained my process before...

To Stubby-: Thanks man

To sarNz: It doesn't look as if I was using some high-res textures, I really did use some high-res textures! But as for the plasticy look, I explained that before as well... I did it on purpose! I'm the kind of person that checks every single detail twice before calling it finished! believe me... I wouldn't miss out something as SSS unintentionally But still thank you for your comments man, I really appretiate that!
- Lukáš Duběda | ADVERTS s.r.o. | duber's blog
  05 May 2005
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