Vulcan, Caleb Ashmore (3D)

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Old 03 March 2008   #1
Vulcan, Caleb Ashmore (3D)

Title: Vulcan
Name: Caleb Ashmore
Country: Canada
Software: Maya, ZBrush

This is a copy of Guillaume Coustou's "vulcan". I know its not perfect, but I'm going to consider it finished for now. there will always be endless tweaking but its time to move onto a new idea :)
However I'm definitely open to any critique.


heres the wikipedia article on the original:
Old 03 March 2008   #2
Awesome Work Caleb
Old 03 March 2008   #3
Great job, great modelling, lighting and texturing.
Old 03 March 2008   #4
Wow, very good job, i like mainly the lightning! (Can you post the wires please? Thank you.)
Valentina R. Colamartino

Old 03 March 2008   #5
Beautiful work of art!
Old 03 March 2008   #6
Great work! The only two things I don't like so much are his nose (I think the bridge of the nose should be a little higher and wider) and I don't see the detail of the iris and pupil in the eyes. Without those the eyes look empty IMO. Also, in the original his right foot rests on the ground, but in yours you left out that part so he's just dangling his feet from the pedestal. I think that adding that ground piece would help anchor him. But you did a great job with all the other details!
Old 03 March 2008   #7
Great use of colour. Really creates a surreal mood.
Old 03 March 2008   #8
I don't like the nose too ,need some more tweakin' IMO but it's a great image ,mood and modeling are awesome !
Old 03 March 2008   #9
Great work, mate!! Very beautil piece and you can count with my vote for an award xD

All the best
Old 03 March 2008   #10
the modeling anatomy is great.
Ruben Montecinos
My Portfolio

Old 03 March 2008   #11
Beautiful work man, your sculpture has both modern/Classical feel to it. Very Kool.
Old 03 March 2008   #12
Nice sculpture, but the nose does seem a bit odd. Overall nice job job though!
Old 03 March 2008   #13
thanks for the replys guys. And thank you for the critiques on the face. I agree about the nose, thanks for bringing that to my attention. i always seem to gimp up noses, lol.

as for wires. I made a human base mesh that i re-use for my sculptures. its low rez enough that theres definitely no similarities between my sculptures. the topology isnt perfect, but i like it because it subdivides to 5.8 million polies which is the highest my computer can handle before blowing up.

Old 03 March 2008   #14
Modeling is very great, impressive anatomic piece, but I especially like the lighting.

Why are these buckets so slow ?? ^^

French-speaking CG websites : (unofficial)
Old 03 March 2008   #15
Wow! good job! also the great lighting!
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