Threewave Software Recruiting! (Tools Programmer)

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  12 December 2006
Threewave Software Recruiting! (Tools Programmer)

Tools Programmer


Threewave Software is looking for an exceptional and proactive Tools Programmer to join our programming team. The candidate must have at least 3 years experience in programming professional business applications, or game tools, and a strong understanding of user interfaces and how they impact the workflow. The ideal candidate will have a love for improving the productivity of his co-workers. This person will report to the Programming Lead and will work closely with them to improve and enhance the gaming tools.



Core Responsibilities:

  • Takes ownership and enhances an existing Tools Pipeline for a next-generation title.
  • Work closely with the Programming Lead and Art and Design Teams to improve the production tools.

Education & Experience:

  • A Bachelors degree in Computing Science, Mathematics, Software Engineering, etc… or the equivalent in experience in tools and applications programming.
  • Several years C/C++ experience.
Required:

  • Excellent writing and communication skills.
  • Experience writing tool applications widely used internally or externally.
  • Experience developing command-line or GUI Windows applications.
  • A passion for gaming, graphical user interfaces &/or scripting!
Preferences:

  • One or more shipped titles as a tools programmer considered an asset.
  • 2+ years of game development experience considered an asset.
  • Experience with MS Visual Studio and the .NET framework.
  • Experience with C# considered a strong asset.
  • Experience with Perl, Python or Lua, considered a strong asset.
  • Experience with the Win32 API or MFC considered an asset.
  • Experience with 3rd party 3D Modeling APIs such has Max SDK, MaxScript, Mel Script, Maya SDK.
  • Insight into the content creation pipeline of a game engine.
  • Experience using Perforce considered an asset.
  • Leadership skills considered an asset.
Duties:

  • Assist in the planning of the production schedule for your programming tasks.
  • Be able to take responsibility for programming features; gathering and writing technical specification and implementing them with high quality standards.
  • As a member of a team, you must be able to both give and receive feedback on code implementation. Ensure work is executed at the highest quality possible across the team.
  • Maintain a wide variety of Windows applications used by all members of the development team.
  • Clearly communicate your progress to your supervisor, and work with them to achieve a highly efficient content creation pipeline.
Availability: Immediately

Position Status: Full Time, extensive benefits package and stock options.

Application Requirements:

Documentation:

  • Cover letter stating your availability and applicable experience.
  • Current Resume stating the list of credits, titles and platforms.
Demos Considered an Asset:

  • A windows program and source code showcasing your skills in one or more of these areas would be a definite asset to your submission.
  • Documentation of the source code and explanation of the use of any 3rd party materials such has but not limited to algorithms, libraries, content.
  • The demo can be an email attachment, mailed CD, or a link to a website.
 
  12 December 2006
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