Xnormal and CrazyBump trouble

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  04 April 2013
Xnormal and CrazyBump trouble

I installed XNormal and CrazyBump, but during the work with them there were some problems. In order to show them I created hi and low-poly a cube with the hole, imposed them at each other and exported separately to "obg":

If to do normal map in 3ds to Max such result turns out:

If to do in XNormal with such settings:

We receive such result:

How to correct this problem?

Also in principle, if to export to CrazyBump normal map received in Maxе, I will receive excellent low-poly model, but I see this:

And about the map from XNormal I even don't speak about:

Why models in CrazyBump are so awfully displayed?
Sorry for my bad English
  04 April 2013
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