'Rigid' joints?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2013   #1
'Rigid' joints?

Fairly new to Maya and this forum, so hello!

Currently in the processing and creating a rig but I'm having some problems with getting the bend of the arm the way I would like it.



The first image is how it is now so I've marked how with red lines how I would like to be. Just a simple, rigid joint.

Any help would be greatly appreciated. Thanks
 
Old 04 April 2013   #2
Hey I started with Maya a couple of months ago, so I'm kind of new too :P
Well, I think you can fix that with skin weights, maybe this will help you to get an idea: http://www.youtube.com/watch?v=VwNsybK9Ad0 .
 
Old 04 April 2013   #3
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:09 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.