The Moment, qian xie (3D)

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  07 July 2009
very awesome work mate ...
awesome likeness , i guess the ears could be better than that , but i guess that fi9

i was wondering if u can share a sample of ur color map and ur setting of sss ?!! (if u don't mind)
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Mohamed Aly Rabie.
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  07 July 2009
Please, don't understand me wrong people. That render is great and very much Cage look alike, but I think that is Cage after plastic surgery. When you are dealing with famous character, you have to find "something" to capture. Something more than flesh and bone. You have to put spirit and attitude to bring it life.

Anyway, I'm sure it can be superb when now looks very nice Good work!
 
  07 July 2009
Red face

Thank a lot everybody's suggestion.I understand your meaning.These pictureses is some rough.A lot of parts could be better.Thanks.I am sorry for my English.

Last edited by xieqian1982 : 07 July 2009 at 08:21 AM.
 
  07 July 2009
Thumbs up thx

thx for ur quick response man , appreciated
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Mohamed Aly Rabie.
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  07 July 2009
Very good portrait. It is true that it's not 100%, but very close, and it was immediately recognizable. Great work!
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  07 July 2009
chill

it's really good, especially the subsurface scattering on the the fill light area side..
i know, because i've trouble in create that..

i'm doing it in maya mr skin with diffuse, epdermial, subdermal.
bump map which i've got from zbrush
using ibl lighting with out photons in scene

can u help me out?
where to assign sss map?
i'm not getting 100% alpha which is problem while composit
did u use gi/ibl?
is depth map really needed i've seen it somewhere on blogs?

Last edited by raghavfx : 07 July 2009 at 01:02 PM.
 
  07 July 2009
raghavfx:Friend.I don't know that can these pictureses help you?

Last edited by xieqian1982 : 07 July 2009 at 02:36 PM.
 
  07 July 2009
4000k depth map
 
  07 July 2009
Arrow :) thanks for ur generous instant reply

the way i did is little different...why are u using maps in scatter weight instead of
scatter color(i'm using in scatter color) is there specific reason? if there let me know , if i'm correct u will be using sss map for overall color and the clr for epi,sub scatter..
and i'm using depth map (which is fromz brush) in bump shader..

regards

Last edited by raghavfx : 07 July 2009 at 05:52 PM.
 
  07 July 2009
Ballistic Publishing Book

May I suggest Ballistic Publishing's Essence: The Face?

His tutorials on skin are bar none some of the best I've seen. It goes into great depth, well worth the money...

http://www.ballisticpublishing.com/.../face/index.php

Jeff
 
  07 July 2009
I knew who it was right away but, almost perfect. Good job.
 
  07 July 2009
Nice Nicholas Cage !

Congratulations ! Good job !

My best wishes,
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  07 July 2009
Thumbs up very good .i am chang sha people为我们湖南人争气了

OTE=xieqian1982]

Title: The Moment
Name: qian xie
Country: China
Software: Maya, mental ray, Photoshop, ZBrush

HI.all.
This my personal work.I have made modeling in Maya and ZBrush. Textures in Photoshop. It took about 2 weeks.
Hope you like it.[/QUOTE]
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i am a worker
 
  07 July 2009
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