Another question: GI and visible lights in layout...

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  01 January 2012
Another question: GI and visible lights in layout...

Here a little LW annoyance that maybe some of you already fixed. When I use GI on a scene (most of the time) I kill all the lights to use a HDRI map. That mean all my polygons become black in the OpenGL preview. Anyone got a fix on that??
So long and thanks for all the fish
  01 January 2012
I thought Headlight was supposed to solve that problem....
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File Type: jpg headlight.jpg (46.0 KB, 18 views)

Last edited by Veehoy : 01 January 2012 at 10:05 AM.
  01 January 2012
errr... hum... yes, there it is.

Thanks! I've used that in XSI a lot... I wonder why I never though of it in LW. And I use DoF preview all the time... never noticed the one just under...
So long and thanks for all the fish

Last edited by earwax69 : 01 January 2012 at 12:15 PM.
  01 January 2012
I wrote special HeadLight plugin which you can download for free from mine website
It has many advantages over built-in HeadLight option.
  01 January 2012
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