issue with .RPF in physical renderer

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Old 05 May 2013   #16
Anyone know if this is supposed to get fixed?
Fairly unsettling, as I would never render out a project without the flexibility of the extra control in post which you get from a file like .RPF.
 
Old 05 May 2013   #17
Originally Posted by sneather: Anyone know if this is supposed to get fixed?
Fairly unsettling, as I would never render out a project without the flexibility of the extra control in post which you get from a file like .RPF.

I asked in your other thread, but I'll also ask here. What extra control/passes do you need from RLA/RPF that you can't get from using the standard multipass with any file format and the various bridges that C4D has to composting apps?
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Old 12 December 2013   #18
Originally Posted by Per-Anders: I asked in your other thread, but I'll also ask here. What extra control/passes do you need from RLA/RPF that you can't get from using the standard multipass with any file format and the various bridges that C4D has to composting apps?


Sorry for the massive delay. I had lost track of this thread.
Most important (to my personal workflow) is the access to the Z-Depth information, stored inside the RPF/RLA format. I'm not talking about just the greyscale depth pass, but the z-depth channel. AfterEffects can read that with some of its 3D Channel filters, and I use those extensively.
 
Old 12 December 2013   #19
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