CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 05-27-2013, 09:24 PM   #46
Kev3D
Agent
 
Kev3D's Avatar
portfolio
Kevin Russell
3D Artist
Kevisual
London, GB
 
Join Date: Jan 2003
Posts: 1,761
Send a message via MSN to Kev3D


Well I finally got round to working this again. I opened up again the other day and was suddenly really unhappy with it so that was motivation enough for me to keep going.

I thought the lighting looked too green and bright and the sushi just looked so lame and shriveled in the last one. This is my attempt to fix those things. I completely remodeled the salmon. I tried putting displacement on it but it took for ever to render and didn't seem to work too well with the SSS shader.

I was reading the Pixar article about food and I'm still trying to wrap my mind around it. I think if I split the render up into passes, there's a few tips in there that I could try in Nuke.
__________________
3D Reel, Photography and Blog
 
Old 05-29-2013, 02:26 PM   #47
AJ1
User
 
AJ1's Avatar
CGTalk Forum Leader
portfolio
A J
Indiana, USA
 
Join Date: Jan 2012
Posts: 1,810
Hey man,

That was a great article from Pixar, and it inspired me to play around with using volume shaders for really translucent materials a while back. Mental Ray has a pretty niffy one that will pick up GI and FG, and can give a decent result if you layer it in with a beauty pass.

What software are you using?

-AJ
__________________
 
Old 05-29-2013, 03:33 PM   #48
Kev3D
Agent
 
Kev3D's Avatar
portfolio
Kevin Russell
3D Artist
Kevisual
London, GB
 
Join Date: Jan 2003
Posts: 1,761
Send a message via MSN to Kev3D
I'm using VRay for rendering. It has quite a useful selection of passes. It has separate GI, SSS, etc.

Things I want to try after reading the article:

- Render out a separate pass with self illuminated texture for the salmon (effectively another diffuse pass) but this time have the texture a bit blurred.

- Use the raw lighting pass to alter how much of either the diffuse or SSS is used. Darker bits for more SSS.

- Blurring the raw light pass, I think the shadows from the bump look too hard.

I've had another go at displacement using the same map as what I'm using for the bump but it just looks terrible.
__________________
3D Reel, Photography and Blog
 
Old 05-29-2013, 03:33 PM   #49
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:26 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.