GAC#11 - Jack the Ripper

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  12 December 2004
GAC#11 - Jack the Ripper

I decided to go ahead with Jack instead of Rasputin. The more I started to think about the characters the more I started to like Jack.

Updated information...

Character: Jack the Ripper

Background: ...

Age: late 40's

Hair: black with traces of grey
Eyes: yellow/green
Weapon: assortment of daggers and knives

Last edited by Serul : 12 December 2004 at 01:03 PM.
 
  12 December 2004
nice choice serul, good luck

btw, loved ur evil panda.
 
  12 December 2004
Thanks CGG!

Alright so I got sort of sidetracked with Half Life 2 at the moment... yes I am weak .

Anyway I'll continue shortly after .
 
  12 December 2004
if you're going to be inspired by the faces of evil and judging by your previous challenge this is gonna rock
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eqko
 
  12 December 2004
Right, now with Half Life 2 out of the way... I can continue working on this project. I've updated the frst post with some additional information, but there will be more added later.

I'll be working on concepts for a while and probably start modelling beginning of January.

I'll keep you guys updated with any new information when there is any.
 
  12 December 2004
Ok... so I just started modelling for the hell of it. Playing around with body proportions right now, as you can probably tell from the picture, I'll be going for a thin, lanky but muscular look. I'll be drawing up concepts on my trip. Won't really have any acces to a computer anyway.

So here's the progress for now... Any comments?

 
  12 December 2004
Looking like a real nice flow there man, there isn't much to crit, but whats there is good.
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eqko
 
  01 January 2005
Ugh... got too busy to really work on it. An now I can't really finish it in time. Anyway this is the furthest that I got. I uploaded the pictures for anybody who's interested in the construction.


Neck detail

It turned out to be a good exercize in polygon flow... but that's about it. I got kind of carried away and took way too long. I'm still not too happy with some parts, especially shoulders.

Ah well...

Last edited by Serul : 01 January 2005 at 08:14 PM.
 
  01 January 2005
I just love the polygonal flow.

looking ace apart from the fact that it's nothing special yet in relation to jack the ripper.

keep on trucking.
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eqko
 
  01 January 2005
This caught my eye as I'm working on a 'Jack the Ripper' piece at the moment, but a concept in 2D. This model is looking very nice so far. Very clean polys and flow, with good proportions. Looking forward to its progression.
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  01 January 2005
Really Cool.I love the polygon flow.Do you happen to have any tutorials or anything?Because the flow of your loops and rings are awesome.
 
  01 January 2005
Equinoxx - Thanks! And you're absolutely right. I got carried away and wasted too much time of perfecting something that I lost interest and enough time to finish up.

Poshspice - Thanks for the compliments, unfortuanetly this model will not be finished anymore, I simply have no desire to work on it anymore. I am however interested in your Jack the Ripper piece. Any possibilty of getting a little preview?

LiquidMetal - Thanks as well! I don't really have any tutorials on this type of subject. However I used anatomy drawings of a humanfigure depicting muscle groups as referance. And so I tried to follow the flow of muscle as much as possible. Also I like to keep polygons quaded, so you'll rarely see any triangles in my models. Unless there game models of a lower resolution.
 
  01 January 2005
Sorry to hear you're giving up. Your anatomy reference work out well, because the mesh topology is excellent. Good luck on future efforts.
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"Progress is man's ability to complicate simplicity."
 
  01 January 2005
amazing topology. I saved that stuff STRAIGHT to my HD for reference cause its pretty much perfect.
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molotov.
 
  01 January 2005
man ur edgeflow rules!!

good work, eventho not finished
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