|05-08-2013, 08:36 PM||#1|
Join Date: Sep 2004
Even alpha application?
I've been wondering: What's the best way to get an even distribution when using alpha textures to add high-frequency details to a sculpt?
For example, I'm currently detailing a leather bracelet for a sculpt I'm making, and I'm up to the point where it's just fine surface details and denting left to do. I've got a nice leather alpha, but I've yet to find a good method for getting it onto my mesh evenly and without seams. Usually what I do is use the Spotlight along with a standard brush to sculpt these kinds of details, and it works really well when you don't mind a bit of a difference in detail definition. But this sculpt needs it to be even all over the surface.
So, any tips on how to do this?
|05-09-2013, 02:25 AM||#2|
Join Date: Dec 2011
use the noisemaker plugin and you might all so try setting up UV
and use the noisemaker with UV instead of 3D,
double click the bottom left to import a image.
All so try
Last edited by informerman : 05-09-2013 at 02:28 AM.
|05-09-2013, 02:25 AM||#3|
Lord of the posts
Join Date: Sep 2003
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