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Old 05-08-2013, 08:36 PM   #1
hellspawned
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Tomas Landberg
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Even alpha application?

I've been wondering: What's the best way to get an even distribution when using alpha textures to add high-frequency details to a sculpt?

For example, I'm currently detailing a leather bracelet for a sculpt I'm making, and I'm up to the point where it's just fine surface details and denting left to do. I've got a nice leather alpha, but I've yet to find a good method for getting it onto my mesh evenly and without seams. Usually what I do is use the Spotlight along with a standard brush to sculpt these kinds of details, and it works really well when you don't mind a bit of a difference in detail definition. But this sculpt needs it to be even all over the surface.

So, any tips on how to do this?
 
Old 05-09-2013, 02:25 AM   #2
informerman
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tool>surfaces >EDIT
use the noisemaker plugin and you might all so try setting up UV
and use the noisemaker with UV instead of 3D,
double click the bottom left to import a image.
All so try
tool>surfaces >EDIT>noisePlug

Last edited by informerman : 05-09-2013 at 02:28 AM.
 
Old 05-09-2013, 02:25 AM   #3
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