CGTalk > Main > News
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 10-17-2012, 01:07 AM   #1
PaulHellard
Writer/Editor/Bloke
 
PaulHellard's Avatar
CGSociety Member
portfolio
Paul Hellard
Fmr Editor, CGSociety
Hellard Media
Melbourne, Australia
 
Join Date: Apr 2002
Posts: 1,251
Send a message via ICQ to PaulHellard Send a message via MSN to PaulHellard Send a message via Yahoo to PaulHellard
Substance Designer :: Technology Focus

Hey there,

I spoke to Allegorithmic CEO Sebastien Deguy about the journey he's having with his new parametric texture generator, Substance Designer. Several large companies were on hand to show how this package is making waves in game creation.

Click the image to read, come back to comment.


__________________
For Editor and features writer, CGSociety; Global Artist Liaison, Ballistic Publishing. Freelance writer, media consultant & digital producer.
 
Old 10-17-2012, 08:45 AM   #2
AshtonWoolley
Know-it-All
 
AshtonWoolley's Avatar
portfolio
Ashton Woolley
Lead Visualisation Artist
Lead Visualisation Artist
Germany
 
Join Date: Feb 2004
Posts: 470
This is absolutely amazing, A node based texturing software that is integrated with current 3D packages. Brilliant!!!

Take my money!
__________________
Ashton Woolley | AshtonWoolley.com
CGI Visualisation Designer / Maya Polygon Modeller / 3D Generalist
 
Old 10-17-2012, 06:28 PM   #3
EddieT99
New Member
portfolio
Ed
Florida, USA
 
Join Date: Aug 2012
Posts: 8
First time hearing of this... MIND BLOWN.
 
Old 10-17-2012, 06:34 PM   #4
cubiclegangster
Expert
portfolio
Neil Griffiths
Miami, United%2BStates
 
Join Date: Jan 2006
Posts: 256
Send a message via MSN to cubiclegangster
I'm pretty sure the substance plugin was added to max in a product update for 2011 on. The level of control you can have over the maps within max is incredible, didn't look into designer at the time though - this is awesome.
 
Old 10-18-2012, 08:38 AM   #5
musashidan
Bar Stool Enthusiast
 
musashidan's Avatar
portfolio
Daniel McGrath
Dublin, Ireland
 
Join Date: Mar 2005
Posts: 3,814
Quote:
Originally Posted by cubiclegangster
I'm pretty sure the substance plugin was added to max in a product update for 2011 on.


The ability to use substance materials along with the substance player and a number of substance material presets were added. Substance designer(and the bitmap2material plugin) has to be purchased.

Certainly a terrific tech for games and archvis, but I don't see it replacing photoshop anytime in the near future as claimed in the vids.
 
Old 10-21-2012, 09:01 AM   #6
danylyon
Shadow Creature
 
danylyon's Avatar
portfolio
Dany Bittel
VFX Artist
Zuerich, Switzerland
 
Join Date: Sep 2002
Posts: 723

Looks really amazing.. exactly what we've been looking for as a replacement for photoshop.. but.. no Linux version? :-(

Any plans for a Linux version?
__________________
my portfolio: danybittel.ch
follow me on twitter
 
Old 10-21-2012, 09:03 PM   #7
Wolvawab
Veteran
 
Wolvawab's Avatar
portfolio
Raof Bejaoui
Senior Technical Artist
Splash Damage
London, United Kingdom
 
Join Date: Aug 2010
Posts: 57
Quote:
Originally Posted by danylyon
Any plans for a Linux version?
We are actually preparing a close Beta for a Linux version starting in November. If you want to be part of the Beta program, please contact us directly via our Contact form:
http://www.allegorithmic.com/company/contact
__________________
Senior Technical Artist
------------------------------
~~~ My Portfolio ~~~
------------------------------
 
Old 10-31-2012, 11:39 AM   #8
mirkoj
c:\>format c:_
portfolio
Mirko Jankovic
Banja Luka, Bosnia and Herzegovina
 
Join Date: Feb 2003
Posts: 745
Send a message via MSN to mirkoj
Are there any plans for implementing Substance in Softimage as well?
__________________
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
 
Old 10-31-2012, 02:08 PM   #9
will75g
New Member
Guglielmo Scotilanza
Italy
 
Join Date: Apr 2005
Posts: 1
This is an impressive tool, but has a major flaw IMHO. Unlike a procedural system that operates in 3D, Substance Designer works in 2D, generating textures that must be UV mapped on 3D models. This means that in many cases you'll get seams across UV borders and SD doesn't provide any tool to fix them.
Having a non destructive system like this is amazing, but it becomes useless if I have to fix seams with a destructive solution such as projection painting.
Imagine tweaking a few parameters and then regenerating hundreds of textures in one click. SD allows you to do this with its batch tool and its amazing... too bad you'll have to fix seams in every texture by hand, one by one, using a 3D painting tool such as BodyPaint, Zbrush, 3DCoat, Mari, etc...
So Allegorithmic, I hope you're reading this, because you won't get my money until this issue is fixed. It could be as easy as having a node that implements mapping from one image to another using a second UV set. It's a well known and documented technique, see for example this.
 
Old 12-18-2012, 08:37 PM   #10
Wolvawab
Veteran
 
Wolvawab's Avatar
portfolio
Raof Bejaoui
Senior Technical Artist
Splash Damage
London, United Kingdom
 
Join Date: Aug 2010
Posts: 57
Allegorithmic introduced a "non-commercial" version for $99:
http://www.allegorithmic.com/produc...stance-designer
__________________
Senior Technical Artist
------------------------------
~~~ My Portfolio ~~~
------------------------------
 
Old 12-18-2012, 08:37 PM   #11
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:16 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.