CGTalk > Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 10-08-2012, 04:32 PM   #1
New Member
Grant Warren
Join Date: May 2005
Posts: 21
Character Rig: Head losing shape

Hello, I'm working on my first character rig in Maya and I'm currently stumped on a problem with the head. After binding the skin, I rotated the head control to test it out, but the head doesn't hold its volume. Instead, the head stretches or deforms unnaturally, losing the original shape. I've searched around the internet, but I can't find a solution yet. How can I fix this?

Last edited by Okita : 10-08-2012 at 04:37 PM.
Old 10-08-2012, 06:11 PM   #2
nuternativ's Avatar
Character TD
Picture This Studio
Bangkok, Thailand
Join Date: Dec 2010
Posts: 148
go to skinL>edit skin>paint weight tool

paint all your character skull area with the influence of 1(white).
Old 10-08-2012, 11:09 PM   #3
New Member
Grant Warren
Join Date: May 2005
Posts: 21
Thanks for the help! The neck bone had influence over part of the head.
Old 10-08-2012, 11:09 PM   #4
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:03 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.