Shaders and bump map question

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Old 08 August 2012   #1
Shaders and bump map question

Hi, i have made a small street with a few stone houses, in Maya. And im playing around with shaders and bump maps (wich i havent had too much experience with yet).
I made a material that i want all the stone houses to have, but i also want to add different bump maps to the houses, for variation.

So do i have to add separate shaders to each house to make this work, or can i add the same shader to the houses, and some how add separate bump maps to this one shader?

Hope i explained this clear, thank you
 
Old 08 August 2012   #2
Different objects would have different shaders assigned to them. Start by using the same shader on both. Then edit one of them so that the other house doesn't look too identical.
 
Old 08 August 2012   #3
I believe there's a node in maya called "double switch" or "triple switch" or something that you could use to assign the same shader to both objects, but have it use different bump maps for each object.

- Neil
 
Old 08 August 2012   #4
Thanks alot

Last edited by Xetil : 08 August 2012 at 10:43 PM.
 
Old 08 August 2012   #5
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