MB bvh export into CS

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  06 June 2005
MB bvh export into CS


I am having a problem regarding motionbuilder and exporting bvh files into character studio.
I cannot import the exported bvh file into max's mocap buffer dialouge because the naming structure is wrong. I get an error saying biped does not find the named bones it needs etc.

I am using max 7 and mobuilder 6

I know some people have solved this, so can you please post the solution ?

Thanks in advance.
  06 June 2005
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:39 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.