Questions on texture/uv maps and subdiv vs smooth

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  12 December 2013
Question Questions on texture/uv maps and subdiv vs smooth

Here are a couple of things i never really had a solid footing on even as a CG major. noone ever really explained this stuff...

ive been working on a vespa model and i always seem to get stuck at this point...

i know there are chrome shaders out there but im always confused by uv mapping surfaces that im adding a shader to. i uv map everything and paint on chrome materials?

2. do people ever texture map chrome surfaces?
3. do i need to uv map surfaces that im putting a shader on?

i havent smoothed my model but when i press 3 it makes that subdiv mesh that seems to render fine but when i actually use the smooth function on the model its slightly different from the subdivmesh that i get from pressing 3.

4. should i be smoothing the model out or leaving it in that subdiv state? (this model would be used for production)

here are links to 2 passes.

ambient occlusion pass

wireframe pass
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:52 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.