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Old 08-25-2013, 10:08 PM   #1
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Vadim Belikov
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Highpoly texturing

I wonder how to texture a highpoly model.
For games we create a highpoly to produce normal maps on a low poly. Diffuse and spec, cavity as well as unwrapp are done on a lowpoly model.
But what about highpoly? If i am not creating the asset for game and want to save "resolution" of the mesh. Do I need to unwrapp highpoly? But that is quite chalenging job. Or some optimization of the mesh is needed?
Old 08-27-2013, 09:54 PM   #2
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Patrick Boisvert
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You unwrap the cage version of the mesh before it is subdivided. Hence the importance of modeling with a clean topology from the start.
Old 08-28-2013, 06:17 AM   #3
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Vadim Belikov
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Thank you! Just tried that with smoothed cube.
Old 08-28-2013, 06:17 AM   #4
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