|12 December 2012||#1|
Join Date: Dec 2012
Exporting Alpha-Channels or Luma-Mattes right
I have a question regarding the export of alpha-channels or luma-mattes for certain objects out of 3ds Max 2011 for After Effects CS6.
Right now, i know about the opportunity to use Object-IDs which contain mattes with a certain color for every chosen object and the pass includes information of occlusion between the objects.
But i think its just a workaround because you have to color-key every object to get its matte separatly. You need a color-key for every object you want to separat from the others. Not very handy regarding system-ressources. I mean, the edges aren't as sharp and detailed compared to a normal luma-matte when you have to tweak treshold or tolerance.
What i would like to have:
An opportunity to render my object-mattes like in Cinema 4D: Object-Buffers.
Does anyone know how to achieve a multipass-render (with a functionality like Object-buffers in C4D) in 3Ds max 2011???
Any help is appreciated!
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