|07 July 2012||#1|
Join Date: Nov 2008
modo 601 a Main Attraction in CoSA VFX Pipeline
Invisible Effects for Major Feature Films and TV Shows Achieved with modo-to-Nuke Workflow
MOUNTAIN VIEW, Calif., July 17, 2012, VFX don’t always need to be blatant to be effective; sometimes they just need to blend in. With a long list of TV show and film post-production jobs under their belt, Los Angeles’ CoSA VFX has turned fooling the audience into a strong business - a business that runs on Luxology's modo , and The Foundry’s Nuke.
Featured in major films like “The Odd Life of Timothy Green,” and TV shows like “Fringe,” “Revolution,” and “Person of Interest,” CoSA ’s work has always been dependent on fast turnarounds, photorealistic renders, and software programs that play well together. With modo, and its complete 3D feature set, CoSA has every tool they need to create the animations, digital mattes, set extensions, and hard surface models that inform their “invisible effects” quickly. The studio-ready assets they fashion in modo can then be moved easily to Nuke for additional processing.
“We are always on the go,” said David Beedon, Digital Artist and Partner at CoSA VFX. “Often the shots we get will be on air in two weeks or less, so deadlines come at you fast. modo is the quickest tool out there for getting photoreal 3D finished and out the door.”
Frequently working from photographs, the team uses modo’s modeling and texturing tools to construct CG that complements the other assets and effects found in a scene’s final Nuke composite. While they regularly add common elements like buildings and vehicles to scenes, CoSA uses modo to do everything from skinning jets for “Pan Am,” to creating entire sets for “Person of Interest,” to simulating breaking glass on real windows – all without the audience becoming the wiser. The ability to design and augment at a rapid pace is what helps CoSA stand out in a saturated post-production market, and keeps the timelines open for new projects that will grow their bottom line.
When CoSA isn’t enhancing shot or green-screened footage, they are making good use of modo 601’s built-in dynamics engine, recoil™. recoil’s ability to easily animate soft and rigid bodies proved especially effective on a scene that required CG leaves to look naturally kicked up by passing cars during the onset of a storm. And as recoil is inherently intuitive – a cornerstone of modo’s design - the process of crafting physical simulations that contain robust collision detections remained a smooth one for CoSA. True, even when it was applied to an upcoming documentary’s multi-piece Styrofoam monster.
“Set it up in modo and knock it down in Nuke; that’s our process,” added Beedon. “We start with modo because it’s a joy to work in, creates stunningly photoreal images, and can output to pretty much any format you want. With that kind of leeway, we can go into Nuke and easily bring out the best of those elements until the client says ‘just right.’ And ‘just right’ is the name of the game.”
modo 601 is an innovative 3D modeling, painting, rendering, and animation software designed to accelerate the creation of world-class designs and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for film/broadcast, game development, design visualization, package design, and graphic arts. A favorite tool among many designers and artists, modo's flexible toolset offers one of the fastest paths to content creation on the PC and Mac.
Based in Mountain View, Calif., Luxology LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus. Founded in 2002, by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo and a gallery of images from the active modo community is available online at www.luxology.com .
About CoSA VFX
CoSA VFX is a post-production house that specializes in visual effects, animation & design. CoSA artists have contributed to well over fifty feature films and more than ten television series. Their critical eye, wide skill sets and expert work with 3D tools have made them an asset to both independent filmmakers and major studios like Disney, Fox, Warner Bros, and ABC.
|07 July 2012||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|