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  06 June 2017
Whenever modifiers behave in a weird way, try Resetting Xform
  07 July 2017 Script

This litle magical script will save you so much time.
It does following
1. select the object
2. run already asigned key
3. script change your viewport into perspective and place object into the middle of rotate arc with angle view of 70 degrees


macroScript Macro1
max vpt persp user
max tool zoomextents
max rotateview
viewport.SetFOV 70

I found the script somewhere on CGTalk, and just add FOV 70
  07 July 2017
Originally Posted by okmijun: Script

This litle magical script will save you so much time.

Could you please explain a case where this is useful? And why 70?
  07 July 2017
All my workflow follows this
2d view/ select/ zoom/ rotate/ edit...
so, for me it is useful everywhere and every time.
70 is just because I like it more than default 45, you just get more visible of viewport.
  11 November 2017
Not really a secret i guess but setting up cages manually for normal mapping was kind of tedious because i'd miss a bunch of tiny areas, so i came up with this to get a better display:
Assign a standard white material to all your objects, switch your viewport display to "flat" render, now all objects will be displayed as pure white, go to projection modifier and set the cage to "shaded". The areas that need fixing will hit you right in the face!  (*or use pure diffuse white mat and skip the flat viewport step* )
  12 December 2017
Originally Posted by mister3d: Instead of using noise on a camera to make it look like its handheld, try using motion capture on your mouse and 'filming' the action yourself..

Wow. Still amazes me to be surprised by max after 7 years...This one sounds really neat, I just canŽt quite see how youŽd do you record different track separately? or just X/Y simultanously? Can you also record rotation? 
IŽm just gonna give it a try next time I have some space, but IŽd still be interested in your workflow for that
  01 January 2018
Hey guys, tell me a secret how do you do a modelling in 3ds max from zero? I need it to speed up my modeling which is required for my current company. (You can an advice or workflow)

Any answers would be appreciated,
Thank you
  1 Week Ago
Not sure if this has been mentioned (I would scan all 50 pages if I had time!): Periodically apply a quick turbosmooth modifier to your mesh to show up any bad welds. I haven't modeled in tri's for years so can't vouch for its effectiveness when using them, but when modeling in quads -any bad welds can be easily spotted by the turbosmooth artifacts they create:

Also: Once you have a program (Max/Photoshop etc) customized/configured just the way you like it, create a 'blank document' save on your desktop and use that to start each project.
"Oh, what a tangled web we weave,
When first we practise quad topology!"
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