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Old 03-20-2013, 02:40 AM   #1
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Leonel Perez
miami, US
Join Date: Aug 2011
Posts: 21
Baking maps in Topogun.

Hey all. I wasn't particularly sure where to put this question; this seemed to be the best place. Anyways I have a model which was mostly created in maya and animation read. I uv unwrapped and added some detail in zbrush. Now i want to bake the maps in topogun since it seems a bit more streamlined than going from zbrush to maya, and i wanna try it.

Thing is i have multiple subtools that need to be baked and if i select 1 subtool and export it only exports the one subtool. Is there a way i can export the entire character (both low and high res version) to topogun or do i have to send each subtool individually and bake the maps for each?

Any help would be greatly appreciated. Also i apologize if this is the wrong place for this question.
Old 03-20-2013, 02:40 AM   #2
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