2 Weeks Ago | |
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Scholar
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Please assist with mari 4.0
Hello,
I have a problem. This is what i did: 1. I sculpted Dagger in Zbrush 2. I retopoed dagger Note! Dagger is in 2 separate elements * Handle and * Blade I retopo-ed both as separate models 3. I created UV-s for both models in Unfold 3D and saved models out. Note! Blade i saved out (from Unfold 3D with UV-s) to UV tile 1001 and handle i saved out in separate project as 1002 UV tile But now when i import those models 1 by 1 or both of them same time i will see only one model UV tile amd that is handle what is on UV tile 1002 When i saved out those models as oposite (blade on uv tile 1002 and handle on UV tile 1001) i did see again handle that was now in uv tile 1001 and was not able to see blade UV tile. When i import ONLY blade then i see blade in UV tab Of course started to wonder should i separate different parts of blade when building shaders. (blade had multiple elements) 1. tree roots 2. blade itself 3. bone parts |
2 Days Ago | |
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3d Generalist, Compositor
portfolio
Peter Aversten
Lead texture artist
Mpc
London,
United Kingdom
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I would import one object with udims 1001 and 1002
make masks to dictate materials . also when planing uvs make sure to keep uvs together on a material basis as its easier to isolate parts this way on my blog I have a number of tutorials dealing with multi material painting in Mari __________________
Peter Aversten Cross show Lead Texture Artist: MPC london Personal blog: www.meshmen.com |
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