Arnold darken areas too black

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  6 Days Ago
the objects arent closed on the top... close them...
thats a time consuming handwork...
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  6 Days Ago
If you meant to solve the problem of the inverse Normals, then I fixed it  by Extrod. It is true that the problem can be circumvented by closing the mesh above, but I hoped that  Arnold would be more friendly and  corrected.
 
  6 Days Ago
i dont think an other renderer would do better in this case...
grab the free renderman version or the redshift demo and give it a try...
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  6 Days Ago
I supposed that you're not  modeling in real scale and maybe what is the AO distance is far and occluded the most of the surface. You can try to increase the scale of your object.
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  5 Days Ago
In my settings there is no AO.
 
  5 Days Ago
There's not enough light getting in there, I assume you would have the same issue in a real scene.

I would leave bounces at 10, maybe play with the material roughness, and an additional infinite light shining straight down might help too. Also try lowering the height of the ornaments.

Last edited by oddforce : 5 Days Ago at 08:08 PM.
 
  5 Days Ago
I've already rendered with 10 diffuse, but it didn't help.
I tried with directional light stright down, and this also didn't help, as you can see.
 
  5 Days Ago
I made a quick try with KeyShot render, and it looks much better.
 
  5 Days Ago
Not sure but what else could lead to this effect is that the normals on the ornaments and letters are softened on the top edges.

You could make sure that these objects have hard edges there. From some of the renders it looks like they don't.
 
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