FumeFX

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  11 November 2017
I suspect your burn rate. You want a slow burn for everything the rise. Buoyancy too can be a factor.
Check out something like this video before playing too much. With this you get a visual guide for actual behavior.
https://www.youtube.com/watch?v=t_F6xtqcbL4

Last edited by circusboy : 11 November 2017 at 09:51 PM.
 
  11 November 2017
@BrandonEL
It's an old known bug. Just restart 3dsmax and startsimmingagain.
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  11 November 2017
guys plz help i have little problem with fumefx i can't find answer in any website , any my english little bad hope u understand me
so for example i made something with fume fx and everything works perfecty fine but soon as i increase the "frame length" in 3dsmax ....everything goes wrong
wind / gravity noting works my smoke just stay in one point and not move
 
  11 November 2017
Hey guys,
I just made available some FumeFX scenes for free.

Video:


3dsmax scenes:
http://dropbox.com/s/1mh7c08c9eb5p3...4_full.zip?dl=0

More info about used techniques:
http://www.deko.lt/fluid-colors-part-1/
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  11 November 2017
Originally Posted by PaPaBert: guys plz help i have little problem with fumefx i can't find answer in any website , any my english little bad hope u understand me
so for example i made something with fume fx and everything works perfecty fine but soon as i increase the "frame length" in 3dsmax ....everything goes wrong
wind / gravity noting works my smoke just stay in one point and not move
Make sure the end frame set for the sim matches the end frame you want for the shot.
Sounds like its simply stopped simming because you've moved beyond the sim's currently defined end frame.
 
  11 November 2017
thanks for guidance buddy , yep check that too :( i guess i need to remove and setup my fume fx again
 
  05 May 2018
Hello Fellow Fumers

I'm relatively new to the sim game, and I'm really enjoying it. I was wondering if anyone had some advice with a problem I'm having.
I have a project that has been modelled and animated in Maya. I am to do the FX in Max where I have FumeFX installed. The problem is the render farm I have access to is ONLY for Maya !

I have my sim, being sourced from objects that I have .FBX'd over to Max and then trying to get the sims BACK to maya to render out in Arnold. The biggest problem I'm having is with the location and scale of the sim in question. Is there a way to record position and scale in the .vdb sim so I can just read it to match the same geo and cameras that are set up back in Maya ?

All my attempts so far in reading my .vdb files have worked, but they're no where near the same position or scale as they were. Can anyone help me in ironing out the problems in my workflow ?

Thanks for the help !
 
  06 June 2018
For some reason I got this 3 weeks late.
This is a fairly common problem with data imports.
FBX likely has a scene scale option but it is relative to your MAX scene scale and Maya's

So it may take a few tests and i can no longer run Max (working in Linux) but it is easy to solve once you find the recipe.
More info here:
https://forums.autodesk.com/t5/3ds-...-s/td-p/7005329
 
  1 Week Ago
sup.. been gone a long time......poop
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  1 Week Ago
Cool Have you played with the new stuff in FFX 5.1? We're waiting till a project ends to upgrade, in September
 
  1 Week Ago
just installed...playing now.......
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  1 Week Ago
Nice Post up some frames. And we gotta throw that Disney cloud in too
 
  1 Week Ago
Hmmm so far not to happy with the gpu viewpoint....think they got rid of the other small viewpoint, i used that one to tell what things are going to look like. I hope I am

wrong.
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