CGWorkshops: Creating Maya Plugin's

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  02 February 2013
CGWorkshops: Creating Maya Plugin's

The Matrix and Second Life veteran Karl Stiefvater shows you how to reach into the heart of Maya and change it to do YOUR bidding. Perhaps one of the greatest strengths of Maya is its ability to be modified and adapted to a variety of uses and media.

Rendering, animation, modeling - all the major subsystems are covered and you’ll be shown how to implement the tools YOU want. You will also look at the major APIs for interfacing with Maya's engine, including custom commands, shader nodes, deformer nodes, the DAG structure, shapes, etc.

For a detailed week by week course outline, head to CGWorkshops and have a look.

Each week the student will write a fully functional maya plugin, and at the end of the course the student will implement a plugin project of their own design.

"Karl has a big talent in teaching the things that really matter to understand and get you into this type of programming really fast. For me this has been the most efficient learning experience regarding computer graphics to date." - Marco Bauriedel

Enrol to day and benefit from Karl's knowledge and experience.
  02 February 2013
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