Timing effectors

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
Prev Previous Post   Next Post Next
  02 February 2013
Timing effectors

When you spawn an animated clone based on thinking particles; Such as with this file
You'll notice that each clone gets its own mini time track and references the main time track based on its arrival in the scene. It's a cool feature, but I'm little confused about how to control it and if it's possible to time an effector in the same way.

It's a little difficult to explain, but the file definitely help.

If you turn on the Random effector (relates to 2nd cloner object) it's set to increase the scale and does so for every clone, all at once, but the hope is I can find a way to time each clone to increase gradually

Last edited by ThePriest : 02 February 2013 at 06:28 AM.
  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:31 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.