|06 June 2013||#1|
Lead FX TD
Join Date: Oct 2005
Approximate low poly mesh of a hi res many meshes
Anyone found a nice way to achieve an approximate (convex-like) low-poly mesh of multiple meshes one on another? I've got a character consisting of multiple meshes aroung it (shirt, belt, etc) and I need to make sort of a shrnik foiled version of all the meshes combined together arround him. I tried membrane node, SOuP scatted with bounding volume, and scripting nearest point on mesh, but neither one gives me a nice looking (evenly distributed) mesh.
How would you guys achieve the effect?
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