Help with high-poly modelling in 3ds max

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Old 06 June 2013   #1
Help with high-poly modelling in 3ds max

Hello, I've been busy mastering high-poly modelling in 3ds max for a while. But I always seem to bump into the same problem over and over again..

I have this model I'm working on, the shape is pretty smooth, but the corners aren't.



So when I try to make the corners a bit sharper by adding control edges, the "smoothness" of the main shape breaks.




So my question is, how do I make those corners sharp enough, while keeping the main shape smooth as it is in the first picture?

Thanks!
 
Old 06 June 2013   #2
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