|03 March 2013||#1|
Join Date: Feb 2004
Transfering texture from high poly to low poly.
Hi. I'm kinda exploring my choice here. If I have a high resolution model complete with a color texture and a low res model with it's own UV, what application will be able to project/transfer color map from high res to low res? I kinda think either Zbrush and Mudbox should be able to do this but I'd like to hear some confirmation. I'm also interested if Mari is able to do this.
Thanks in advance
Last edited by Panupat : 03 March 2013 at 11:40 AM.
|03 March 2013||#2|
Join Date: May 2009
If the uv layout is different you can't just use the same texture without tweaking it in photoshop . The layout should be the same. If you have low poly and high poly layout of the model with border edges which match it shouldn't have any problems by using the same texture .
|03 March 2013||#3|
Im here a lotportfolio
Los Angeles, USA
Join Date: Oct 2004
ZBrush should be able to do it just fine. Max and Maya could probably do it just fine too, though it has been a while since I've done any heavy projections.
lmpi16 - I don't think the UV layout should be an issue if it's different, the color information is getting projected onto new geometry, whatever software he uses should compensate for any differences in UV layout.
"The best things in life are either illegal, fattening, or take too long to render."
|03 March 2013||#5|
Looking for workportfolio
Modeler looking for work
Join Date: Jan 2006
Projections are there exactly so you don't need similar UVs on the low res and high res.
In zbrush you can transfer polypaint info but I'm not sure you can project textures the way you want. Mari doesn't have any projection features (would be nice). If you know mudbox, that's probably the place to go.
Look up "texture extraction" in mudbox
The only problem is you don't get to access the projection cage (I think).
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