Maya mentalray - proxy zdepht problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2013
Maya mentalray - proxy zdepht problem

Hi ,

I have a problem with my render . i need a zdepht for my scene which contain a lot of instances and proxy grass and tree .

the problem here is that i used the old method to get the zdepht , " maya envFog " and i always get the wight color in the middle of the scene , i triend to change all the setting but no change .
Any tips for how to get zdepht for proxies in mental ray ??

  09 September 2013
You don't want to use fog, you want to use the Camera Depth pass. Do a search here in the rendering section for zdepth or camera depth and you'll find a wealth of threads on the topic!

Or you can check out my thread on zdepth in mental ray, if you prefer.
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
  09 September 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:08 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.