Maya mentalray - proxy zdepht problem

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  09 September 2013
Maya mentalray - proxy zdepht problem

Hi ,

I have a problem with my render . i need a zdepht for my scene which contain a lot of instances and proxy grass and tree .

the problem here is that i used the old method to get the zdepht , " maya envFog " and i always get the wight color in the middle of the scene , i triend to change all the setting but no change .
Any tips for how to get zdepht for proxies in mental ray ??

thanks
 
  09 September 2013
You don't want to use fog, you want to use the Camera Depth pass. Do a search here in the rendering section for zdepth or camera depth and you'll find a wealth of threads on the topic!

Or you can check out my thread on zdepth in mental ray, if you prefer.
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  09 September 2013
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